Breaking Ground
A Godot Wild Jam #32 submission.
Dev Notes:
There may be de-sync issues with the Chrome HTML version. If you find that the music de-syncs from the platforms breaking, or have serious audio artefacts, please reload the page, change browser or download the appropriate version for your system.
Summary:
A short action platformer.
The ground breaks every 7 seconds.
The goal is to reach the bottom of the pit.
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Controls:
Press alt+enter to toggle fullscreen in the HTML version.
Hotkeys are rebindable in the "hotkeys" menu from the main menu. Defaults are:
A and D to move left and right
Space to jump
J to attack
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Credits:
Munro:
game design, music, art
https://munromunro.itch.io/
Vikfro:
programming
https://vikfro.itch.io/
Cartoonist:
additional art
| Status | In development |
| Platforms | HTML5, Windows, macOS, Linux |
| Authors | Vikfro, MunroMunro |
| Genre | Platformer, Action |
| Tags | 2D, Godot, Pixel Art, Retro |


Comments
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J'aime beaucoup l'ambiance. La musique est super étrange mais colle vachement bien avec le côté violent, "préhistorique" et le gameplay est original.
Bravo